During the Day of the Devs showcase, we got another look at A Musical Story, one of what can now be called a generation of gripping rhythm games like Unbeatable or Sayonara Wild Hearts that want to tell a story. rather than offering you largely unconnected levels and songs to browse. It’s intriguing, because AMS’s striking visual style and music is directly tied to the story it wants to tell.
It all starts with a man lying in a hospital bed, apparently taking his last breath. The tutorial is the only time the game will speak directly to you, but the gameplay in A Musical Story is intuitive enough that even the introduction gets by with relatively few words. The first song you follow is punctuated by a beeping heart monitor, which is both morbid and weirdly cool.
The controls are simple: sounds, like a plucked guitar string or a pressed synth key, respond to the left or right arrow on your keyboard, sometimes both at the same time. For longer notes, of course you have to hold the button down, but that’s it, it’s a game of keeping the beat and not much else. Each song is divided into several sequences. On the screen, you see an arranged sequence in a loop, and you have to do everything right before showing yourself any of the guitarist’s memories as a reward. A Musical Story plays each musical sequence to you once before you are asked to repeat it, and if you make a mistake, the music repeats seamlessly – you won’t suddenly be kicked out and forced to start over, which I do. found it very satisfying. It’s just a groovy loop.
I didn’t find A Musical Story as easy to play as it seemed, as the game and I seemed to have different ideas about the beat. I play a lot of rhythm games, but never had an input lag or timing issue like I did here, and it always baffles me a bit. If you mess up a few times in a sequence the game helps you out with a little bright spot that you can follow which helps, but I still maintain that I should have been better at all of this, all things considered. The hardest part is often the beginning of a song, because you are always asked to start on the first beat. If you get the first beat wrong it doesn’t matter if you are successful with the subsequent ones which is a bit annoying. But since each streak is so short, and you don’t have to stop until you get it right, as mentioned before, I didn’t find it inconvenient to keep trying.
A Musical Story is a totally non-verbal game where the visuals do a lot of work. These are vibrant, little animated things, but they capture the colorful psychedelic art of the 70s. It’s overkill in many ways: in one scene you see the guitarist sitting in front of his television, nothing but his boxers. , smoking a giant spliff and seeing funny things in the smoke. That was the time. You also see him jamming with his band and their eventual plans to perform at a big Woodstock-type festival called Pinewood. It’s not a big storytelling move, at least not in the demo, but it’s a guy reliving his favorite memories on his deathbed, so I’m going to give him some slack. I’m sure we’ll see what ultimately happened to him over the course of the full game as well.
From the demo, A Musical Story seems like a pretty cool affair, probably too easy for rhythm game pros, but a good choice for anyone who just wants to listen to some funk and enjoy some undemanding gameplay for the beaten-up player. ‘to accompany. If you can keep the rhythm better than I do, of course. But even if it doesn’t, it’s not a game that will make you rage. You are more likely to groove and relax, maaan.
A Musical Story doesn’t have a release date yet, but you can play the demo yourself at To smoke.