The original VR music rhythm game, audio shield, is coming to Oculus Quest this week (April 16) and will let you play auto-generated maps from any MP3 stored on your device. Read our original review of the PC VR version here.
Fans of newer VR rhythm games like Beat Saber might not realize that the genre itself is actually four years old. When the original HTC Vive launched in 2016, Audioshield was one of its first titles debuting in Early Access. It even lets you rip any song from YouTube to play, automatically, without having to create custom maps for each track. In many ways, Beat Saber is just Audioshield with handcrafted levels and swords.
Now developer Dylan Fitterer, the same man behind indie music hit Audio Surf, is bringing his VR rhythm game to the standalone, wireless Oculus Quest platform. To access your own MP3s, simply store them on your Quest via download or transfer them directly via USB.
According to Fitterer via email:
Cloud services like Google Drive and Dropbox are an easy way to transfer your mp3s to the Quest. You can simply log into the cloud service from the web browser of the headset to retrieve them. Audioshield then searches the Downloads folder for your songs and offers them for playback.
We’ve also received confirmation from Fitterer that your Quest will also recognize tracks stored in the “Music” folder, which you can also access via wired file transfer. To easily access your Quest’s internal file structure, we recommend using something like SideQuest even though it’s not really sideloading if you’re only storing MP3s.
Games like Audioshield that automatically generate a map based on how the music sounds, using your own MP3s, provide an almost endless amount of content since you can always keep loading a new song.
Do you plan to get audio shield when will it be released on Oculus Quest this week, April 16? Let us know in the comments below!