Let’s rage… that we never had this.
Final Fantasy Rhythm Theater is one of my favorites Final fantasy Games. Frankly, I only really enjoy a couple of games in the series, so the best part for me is the music. I can’t think of a single game in the series that doesn’t have at least some fabulous tracks in varying styles. So having an experience where I sit, enjoy the music, look at some pretty graphics, and press a few buttons to the beat was perfect. It’s one of the only games I’ve purchased downloadable content for, which I generally keep a very strict policy for unless it provides major content. I think the only other time I bought DLC was for Transmitted by blood.
Having said that, I was a little more cautiously optimistic about Dragon Quest Thearhythmia. Not that Koichi Sugiyama’s music was less wonderful, but I strongly associate it with the main series for the reason that Dragon Quest is so consistent from game to game. i can’t imagine a QD game without.
Mr. Sugiyama is 87 years old. I don’t know how long he will contribute to the series before handing over the reins to another younger composer. When the time comes for him to take over, I don’t know if I could bring myself to continue the series; it’s so closely related to Dragon Quest, even more perhaps than the work of Nobuo Uematsu in Final fantasy. (Please save the hate mail, I’m just saying that Sugiyama has unquestionably been involved in his respective series for longer.)
Once I walk in, the magic of Final Fantasy Rhythm Theater returned immediately, but with a whole new musical flavor. The Dragon Quest the compositions performed exactly as well as I had hoped with some interesting differences in the mix for good measure.
Dragon Quest arrhythmia is basically divided into two main types of songs; field and battle. As the songs on the pitch are generally of a more relaxed pace, made up of city and world map music, and therefore not as frantic, a big part of the challenge is guiding your stylus or analog stick along a line. note track coming from the left side. of the top screen which must be “held” in conjunction with timing tapping or button presses to strike other notes in a sequence in faster succession.
In the background, your chosen characters will walk through a field, castle, or other location. The more precise your timing, the better your grade will be at the end of the stage. The fight songs run faster and descend across the screen, with the background preoccupied with a first-person fight animation featuring various monsters from the Dragon Quest sets, and you reduce them as you play successfully, with your group performing special moves if their performance is strong during key games. You even get metallic sludge in the mix that needs better timing, or it will just run away. No QD the game is seemingly safe from the elusive metallic mud.
It’s a little hard to explain, but what you get is similar to many other rhythm games such as Elite combat agents Where DIVA project, but divided into two distinct styles. Personally, I find the fight songs more interesting and generally more stimulating, especially when played at higher difficulties, but differentiating their styles helps a bit to encourage players to experiment with both.
There is a basic campaign mode where you can browse the songs in the game in an order based on the title of the series they are from, and that encompasses the top ten. Dragon Quest Games. That’s 65 songs altogether, not counting the DLC songs, which I haven’t delved into. On top of that, you also get a mode featuring the Sugoroku-style board game from the Dragon Quest casino to add a little more replayability.
The long and short of the game is playing songs to get higher rankings which will allow you to accumulate experience points and gain new members to your roster across all the different games. It would have been nice to have this one here, if only to give us a taste of the wonderful soundtrack of Dragon Quest X, but with the series already languishing in pseudo-obscurity, it’s no surprise that she was chosen.
It’s funny to think that Sugiyama’s music, which is so beautiful, timeless and memorable, has become such an important part of the Dragon Quest series. And it all started when Sugiyama sent a letter to Enix asking him to compose the music for their next RPG Famicom. Now gambling is a phenomenon, and although there are many spinoffs Dragon Quest games that came here, this one did not come, and that’s a shame. It’s a fun little title to pick up and play, and I’m happy to own an imported 3DS just so I can hang out with some of the best music in video game history.