Crypt of the NecroDancer fans are in for a treat as a brand new game is in development called Rift of the NecroDancer. Unlike its predecessor and titles like Cadence of Hyrule, Rift of the NecroDancer focuses more on traditional rhythm game mechanics, although it does so using an extremely creative approach.
For example, through elaborate rhythm-based boss fights and laid-back yoga sessions. To learn more about what to expect from Rift of the NecroDancer, Shacknews’ Blake Morse caught up with game director Marlon Wiebe at PAX West 2022.
Opening the interview, Wiebe is asked about the more traditional rhythmic approach seen in Rift of the NecroDancer, and goes on to explain some of the background in regards to how the game differs from the studio’s other titles like Crypt of the NecroDancer.
Going further into how the game uses three arrow keys for one of its main modes, it’s highlighted how the game takes something that seems like a simple setup and adds complexity to it with the way enemies move. . For example, enemies jumping from place to place rather than staying in the same lane.
Additionally, the way enemy movement in Rift of the NecroDancer is reminiscent of what was seen in Crypt of the NecroDancer but, again, with a more traditional rhythm game approach.
For more on Rift of the NecroDancer, be sure to watch director Marlon Wiebe’s full interview on GamerHubTV. While you’re at it, be sure to subscribe to the channel if you haven’t already, and also subscribe to Shacknews YouTube.
For more on PAX West 2022, check out some of our previous coverage, including our interview with the lead producer working on Arcadian Atlas, and our interview with Tuatara Games about their upcoming indie Bare Butt Boxing.